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Cop Police Lights Robber

Cops and Robbers

Money Bag

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Cops & Robbers
Matt's Outback Paintball
June 27th, 2009
677 Riley Mountain Rd. Coventry, CT 06238
FREE for members
Arive as early as 8:00am
Breifing at 9:15am
Game start 10:00am
Intermission 4:00pm
Final battle 4:30pm

Game layout subject to change but this is the ruff layout.

Cops HQ/Jail = Main Castle
Hide out = Back ridge fort (behind pond)
Bank = New back fort (behind swamp)

Cops
Base = Castle
Objective
Eliminate Robbers,
Escort eliminated Robbers with money to HQ/Jail
Take over hideout to get money bags

Robbers
Base = Hide out
Objective.
Eliminate Cops
Steal money from bank Bring it to hide out
Break robbers out of jail.

* Robbers only allowed to remove 1 BAG from the Bank at a time
* Once a bag has been taken out of the siad BANK ZONE, another may be taken from bank.
* Robbers eliminated that are holding a money bag are required to go to jail with bag. (under escort of the police officer).
* Robbers eliminated holding the money bag are to carry the bag until it has been returned to one of the primary locations (either HQ or Hideout). (They are not live players)
* Robbers being escorted can be free if touched by a team mate (and the money bag that the police are escorting can be taken as well).
* Robbers are set free by swapping the flags in front of the jail/HQ (at which point the jailed players are released from the castle and the police are ordered to cease fire and allow them to leave).
* The police can attack the hide out and swap the flags which will release all the money bags the robbers have accumulated (the police are then required to return the bags to their HQ)

Point are awarded as follows

Cops
Money bags returned to HQ
Robbers brought to Jail
Money bags recovered from robbers hideout


Robbers
Money bags taken from bank
Money bags brought to hide out
Robbers freed from jail.

If the jail has 10(depending on number of players) or more robbers in it, they are set free for next insertion and extra points are awarded to cops.

If Robbers have more than 5 (depending on number of players) Bags at Hide out they are returned to the bank and extra points are awarded to Robbers

Constant Insertions (we are try a new open insertion system). Hide out and Castle
Insertions pending discussion but I believe that 20 minute timer will work better

Air drops are indicated by a horn blow.



All changes to rules were decided on by John G/Tom/Brooke/Nick/Shannon

A WAIVER needs to be signed by each player prior to playing at Matt's Outback